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- /* *
- *
- * Copyright (c) 2019-2021 Highsoft AS
- *
- * Boost module: stripped-down renderer for higher performance
- *
- * License: highcharts.com/license
- *
- * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
- *
- * */
- 'use strict';
- import Color from '../../Core/Color/Color.js';
- var color = Color.parse;
- import GLShader from './WGLShader.js';
- import GLVertexBuffer from './WGLVBuffer.js';
- import H from '../../Core/Globals.js';
- var doc = H.doc;
- import U from '../../Core/Utilities.js';
- var isNumber = U.isNumber, isObject = U.isObject, merge = U.merge, objectEach = U.objectEach, pick = U.pick;
- /* eslint-disable valid-jsdoc */
- /**
- * Main renderer. Used to render series.
- *
- * Notes to self:
- * - May be able to build a point map by rendering to a separate canvas and
- * encoding values in the color data.
- * - Need to figure out a way to transform the data quicker
- *
- * @private
- * @function GLRenderer
- *
- * @param {Function} postRenderCallback
- *
- * @return {*}
- */
- function GLRenderer(postRenderCallback) {
- // // Shader
- var shader = false,
- // Vertex buffers - keyed on shader attribute name
- vbuffer = false, vlen = 0,
- // Opengl context
- gl = false,
- // Width of our viewport in pixels
- width = 0,
- // Height of our viewport in pixels
- height = 0,
- // The data to render - array of coordinates
- data = false,
- // The marker data
- markerData = false,
- // Exports
- exports = {},
- // Is it inited?
- isInited = false,
- // The series stack
- series = [],
- // Texture handles
- textureHandles = {},
- // Things to draw as "rectangles" (i.e lines)
- asBar = {
- 'column': true,
- 'columnrange': true,
- 'bar': true,
- 'area': true,
- 'arearange': true
- }, asCircle = {
- 'scatter': true,
- 'bubble': true
- },
- // Render settings
- settings = {
- pointSize: 1,
- lineWidth: 1,
- fillColor: '#AA00AA',
- useAlpha: true,
- usePreallocated: false,
- useGPUTranslations: false,
- debug: {
- timeRendering: false,
- timeSeriesProcessing: false,
- timeSetup: false,
- timeBufferCopy: false,
- timeKDTree: false,
- showSkipSummary: false
- }
- };
- // /////////////////////////////////////////////////////////////////////////
- /**
- * @private
- */
- function setOptions(options) {
- merge(true, settings, options);
- }
- /**
- * @private
- */
- function seriesPointCount(series) {
- var isStacked, xData, s;
- if (series.isSeriesBoosting) {
- isStacked = !!series.options.stacking;
- xData = (series.xData ||
- series.options.xData ||
- series.processedXData);
- s = (isStacked ? series.data : (xData || series.options.data))
- .length;
- if (series.type === 'treemap') {
- s *= 12;
- }
- else if (series.type === 'heatmap') {
- s *= 6;
- }
- else if (asBar[series.type]) {
- s *= 2;
- }
- return s;
- }
- return 0;
- }
- /**
- * Allocate a float buffer to fit all series
- * @private
- */
- function allocateBuffer(chart) {
- var s = 0;
- if (!settings.usePreallocated) {
- return;
- }
- chart.series.forEach(function (series) {
- if (series.isSeriesBoosting) {
- s += seriesPointCount(series);
- }
- });
- vbuffer.allocate(s);
- }
- /**
- * @private
- */
- function allocateBufferForSingleSeries(series) {
- var s = 0;
- if (!settings.usePreallocated) {
- return;
- }
- if (series.isSeriesBoosting) {
- s = seriesPointCount(series);
- }
- vbuffer.allocate(s);
- }
- /**
- * Returns an orthographic perspective matrix
- * @private
- * @param {number} width - the width of the viewport in pixels
- * @param {number} height - the height of the viewport in pixels
- */
- function orthoMatrix(width, height) {
- var near = 0, far = 1;
- return [
- 2 / width, 0, 0, 0,
- 0, -(2 / height), 0, 0,
- 0, 0, -2 / (far - near), 0,
- -1, 1, -(far + near) / (far - near), 1
- ];
- }
- /**
- * Clear the depth and color buffer
- * @private
- */
- function clear() {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- }
- /**
- * Get the WebGL context
- * @private
- * @returns {WebGLContext} - the context
- */
- function getGL() {
- return gl;
- }
- /**
- * Push data for a single series
- * This calculates additional vertices and transforms the data to be
- * aligned correctly in memory
- * @private
- */
- function pushSeriesData(series, inst) {
- var isRange = (series.pointArrayMap &&
- series.pointArrayMap.join(',') === 'low,high'), chart = series.chart, options = series.options, isStacked = !!options.stacking, rawData = options.data, xExtremes = series.xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = series.yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, xData = series.xData || options.xData || series.processedXData, yData = series.yData || options.yData || series.processedYData, zData = (series.zData || options.zData ||
- series.processedZData), yAxis = series.yAxis, xAxis = series.xAxis,
- // plotHeight = series.chart.plotHeight,
- plotWidth = series.chart.plotWidth, useRaw = !xData || xData.length === 0,
- // threshold = options.threshold,
- // yBottom = chart.yAxis[0].getThreshold(threshold),
- // hasThreshold = isNumber(threshold),
- // colorByPoint = series.options.colorByPoint,
- // This is required for color by point, so make sure this is
- // uncommented if enabling that
- // colorIndex = 0,
- // Required for color axis support
- // caxis,
- connectNulls = options.connectNulls,
- // For some reason eslint/TypeScript don't pick up that this is
- // actually used: --- bre1470: it is never read, just set
- // maxVal: (number|undefined), // eslint-disable-line no-unused-vars
- points = series.points || false, lastX = false, lastY = false, minVal, scolor, sdata = isStacked ? series.data : (xData || rawData), closestLeft = { x: Number.MAX_VALUE, y: 0 }, closestRight = { x: -Number.MAX_VALUE, y: 0 },
- //
- skipped = 0, hadPoints = false,
- //
- cullXThreshold = 1, cullYThreshold = 1,
- // The following are used in the builder while loop
- x, y, d, z, i = -1, px = false, nx = false, low, chartDestroyed = typeof chart.index === 'undefined', nextInside = false, prevInside = false, pcolor = false, drawAsBar = asBar[series.type], isXInside = false, isYInside = true, firstPoint = true, zoneAxis = options.zoneAxis || 'y', zones = options.zones || false, zoneDefColor = false, threshold = options.threshold, gapSize = false;
- if (options.boostData && options.boostData.length > 0) {
- return;
- }
- if (options.gapSize) {
- gapSize = options.gapUnit !== 'value' ?
- options.gapSize * series.closestPointRange :
- options.gapSize;
- }
- if (zones) {
- zones.some(function (zone) {
- if (typeof zone.value === 'undefined') {
- zoneDefColor = new Color(zone.color);
- return true;
- }
- return false;
- });
- if (!zoneDefColor) {
- zoneDefColor = ((series.pointAttribs && series.pointAttribs().fill) ||
- series.color);
- zoneDefColor = new Color(zoneDefColor);
- }
- }
- if (chart.inverted) {
- // plotHeight = series.chart.plotWidth;
- plotWidth = series.chart.plotHeight;
- }
- series.closestPointRangePx = Number.MAX_VALUE;
- /**
- * Push color to color buffer - need to do this per vertex.
- * @private
- */
- function pushColor(color) {
- if (color) {
- inst.colorData.push(color[0]);
- inst.colorData.push(color[1]);
- inst.colorData.push(color[2]);
- inst.colorData.push(color[3]);
- }
- }
- /**
- * Push a vertice to the data buffer.
- * @private
- */
- function vertice(x, y, checkTreshold, pointSize, color) {
- pushColor(color);
- if (settings.usePreallocated) {
- vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize || 1);
- vlen += 4;
- }
- else {
- data.push(x);
- data.push(y);
- data.push(checkTreshold ? 1 : 0);
- data.push(pointSize || 1);
- }
- }
- /**
- * @private
- */
- function closeSegment() {
- if (inst.segments.length) {
- inst.segments[inst.segments.length - 1].to = data.length || vlen;
- }
- }
- /**
- * Create a new segment for the current set.
- * @private
- */
- function beginSegment() {
- // Insert a segment on the series.
- // A segment is just a start indice.
- // When adding a segment, if one exists from before, it should
- // set the previous segment's end
- if (inst.segments.length &&
- inst.segments[inst.segments.length - 1].from === (data.length || vlen)) {
- return;
- }
- closeSegment();
- inst.segments.push({
- from: data.length || vlen
- });
- }
- /**
- * Push a rectangle to the data buffer.
- * @private
- */
- function pushRect(x, y, w, h, color) {
- pushColor(color);
- vertice(x + w, y);
- pushColor(color);
- vertice(x, y);
- pushColor(color);
- vertice(x, y + h);
- pushColor(color);
- vertice(x, y + h);
- pushColor(color);
- vertice(x + w, y + h);
- pushColor(color);
- vertice(x + w, y);
- }
- // Create the first segment
- beginSegment();
- // Special case for point shapes
- if (points && points.length > 0) {
- // If we're doing points, we assume that the points are already
- // translated, so we skip the shader translation.
- inst.skipTranslation = true;
- // Force triangle draw mode
- inst.drawMode = 'triangles';
- // We don't have a z component in the shader, so we need to sort.
- if (points[0].node && points[0].node.levelDynamic) {
- points.sort(function (a, b) {
- if (a.node) {
- if (a.node.levelDynamic >
- b.node.levelDynamic) {
- return 1;
- }
- if (a.node.levelDynamic <
- b.node.levelDynamic) {
- return -1;
- }
- }
- return 0;
- });
- }
- points.forEach(function (point) {
- var plotY = point.plotY, swidth, pointAttr;
- if (typeof plotY !== 'undefined' &&
- !isNaN(plotY) &&
- point.y !== null &&
- point.shapeArgs) {
- var _a = point.shapeArgs, _b = _a.x, x_1 = _b === void 0 ? 0 : _b, _c = _a.y, y_1 = _c === void 0 ? 0 : _c, _d = _a.width, width_1 = _d === void 0 ? 0 : _d, _e = _a.height, height_1 = _e === void 0 ? 0 : _e;
- pointAttr = chart.styledMode ?
- point.series
- .colorAttribs(point) :
- pointAttr = point.series.pointAttribs(point);
- swidth = pointAttr['stroke-width'] || 0;
- // Handle point colors
- pcolor = color(pointAttr.fill).rgba;
- pcolor[0] /= 255.0;
- pcolor[1] /= 255.0;
- pcolor[2] /= 255.0;
- // So there are two ways of doing this. Either we can
- // create a rectangle of two triangles, or we can do a
- // point and use point size. Latter is faster, but
- // only supports squares. So we're doing triangles.
- // We could also use one color per. vertice to get
- // better color interpolation.
- // If there's stroking, we do an additional rect
- if (series.type === 'treemap') {
- swidth = swidth || 1;
- scolor = color(pointAttr.stroke).rgba;
- scolor[0] /= 255.0;
- scolor[1] /= 255.0;
- scolor[2] /= 255.0;
- pushRect(x_1, y_1, width_1, height_1, scolor);
- swidth /= 2;
- }
- // } else {
- // swidth = 0;
- // }
- // Fixes issues with inverted heatmaps (see #6981)
- // The root cause is that the coordinate system is flipped.
- // In other words, instead of [0,0] being top-left, it's
- // bottom-right. This causes a vertical and horizontal flip
- // in the resulting image, making it rotated 180 degrees.
- if (series.type === 'heatmap' && chart.inverted) {
- x_1 = xAxis.len - x_1;
- y_1 = yAxis.len - y_1;
- width_1 = -width_1;
- height_1 = -height_1;
- }
- pushRect(x_1 + swidth, y_1 + swidth, width_1 - (swidth * 2), height_1 - (swidth * 2), pcolor);
- }
- });
- closeSegment();
- return;
- }
- // Extract color axis
- // (chart.axes || []).forEach(function (a) {
- // if (H.ColorAxis && a instanceof H.ColorAxis) {
- // caxis = a;
- // }
- // });
- while (i < sdata.length - 1) {
- d = sdata[++i];
- if (typeof d === 'undefined') {
- continue;
- }
- // px = x = y = z = nx = low = false;
- // chartDestroyed = typeof chart.index === 'undefined';
- // nextInside = prevInside = pcolor = isXInside = isYInside = false;
- // drawAsBar = asBar[series.type];
- if (chartDestroyed) {
- break;
- }
- // Uncomment this to enable color by point.
- // This currently left disabled as the charts look really ugly
- // when enabled and there's a lot of points.
- // Leaving in for the future (tm).
- // if (colorByPoint) {
- // colorIndex = ++colorIndex %
- // series.chart.options.colors.length;
- // pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
- // pcolor[0] /= 255.0;
- // pcolor[1] /= 255.0;
- // pcolor[2] /= 255.0;
- // }
- // Handle the point.color option (#5999)
- var pointOptions = rawData && rawData[i];
- if (!useRaw && isObject(pointOptions, true)) {
- if (pointOptions.color) {
- pcolor = color(pointOptions.color).rgba;
- pcolor[0] /= 255.0;
- pcolor[1] /= 255.0;
- pcolor[2] /= 255.0;
- }
- }
- if (useRaw) {
- x = d[0];
- y = d[1];
- if (sdata[i + 1]) {
- nx = sdata[i + 1][0];
- }
- if (sdata[i - 1]) {
- px = sdata[i - 1][0];
- }
- if (d.length >= 3) {
- z = d[2];
- if (d[2] > inst.zMax) {
- inst.zMax = d[2];
- }
- if (d[2] < inst.zMin) {
- inst.zMin = d[2];
- }
- }
- }
- else {
- x = d;
- y = yData[i];
- if (sdata[i + 1]) {
- nx = sdata[i + 1];
- }
- if (sdata[i - 1]) {
- px = sdata[i - 1];
- }
- if (zData && zData.length) {
- z = zData[i];
- if (zData[i] > inst.zMax) {
- inst.zMax = zData[i];
- }
- if (zData[i] < inst.zMin) {
- inst.zMin = zData[i];
- }
- }
- }
- if (!connectNulls && (x === null || y === null)) {
- beginSegment();
- continue;
- }
- if (nx && nx >= xMin && nx <= xMax) {
- nextInside = true;
- }
- if (px && px >= xMin && px <= xMax) {
- prevInside = true;
- }
- if (isRange) {
- if (useRaw) {
- y = d.slice(1, 3);
- }
- low = y[0];
- y = y[1];
- }
- else if (isStacked) {
- x = d.x;
- y = d.stackY;
- low = y - d.y;
- }
- if (yMin !== null &&
- typeof yMin !== 'undefined' &&
- yMax !== null &&
- typeof yMax !== 'undefined') {
- isYInside = y >= yMin && y <= yMax;
- }
- if (x > xMax && closestRight.x < xMax) {
- closestRight.x = x;
- closestRight.y = y;
- }
- if (x < xMin && closestLeft.x > xMin) {
- closestLeft.x = x;
- closestLeft.y = y;
- }
- if (y === null && connectNulls) {
- continue;
- }
- // Cull points outside the extremes
- if (y === null || (!isYInside && !nextInside && !prevInside)) {
- beginSegment();
- continue;
- }
- // The first point before and first after extremes should be
- // rendered (#9962)
- if ((nx >= xMin || x >= xMin) &&
- (px <= xMax || x <= xMax)) {
- isXInside = true;
- }
- if (!isXInside && !nextInside && !prevInside) {
- continue;
- }
- if (gapSize && x - px > gapSize) {
- beginSegment();
- }
- // Note: Boost requires that zones are sorted!
- if (zones) {
- pcolor = zoneDefColor.rgba.slice();
- zones.some(function (// eslint-disable-line no-loop-func
- zone, i) {
- var last = zones[i - 1];
- if (zoneAxis === 'x') {
- if (typeof zone.value !== 'undefined' && x <= zone.value) {
- if (!last || x >= last.value) {
- pcolor = color(zone.color).rgba;
- }
- return true;
- }
- return false;
- }
- if (typeof zone.value !== 'undefined' && y <= zone.value) {
- if (!last || y >= last.value) {
- pcolor = color(zone.color).rgba;
- }
- return true;
- }
- return false;
- });
- pcolor[0] /= 255.0;
- pcolor[1] /= 255.0;
- pcolor[2] /= 255.0;
- }
- // Skip translations - temporary floating point fix
- if (!settings.useGPUTranslations) {
- inst.skipTranslation = true;
- x = xAxis.toPixels(x, true);
- y = yAxis.toPixels(y, true);
- // Make sure we're not drawing outside of the chart area.
- // See #6594. Update: this is no longer required as far as I
- // can tell. Leaving in for git blame in case there are edge
- // cases I've not found. Having this in breaks #10246.
- // if (y > plotHeight) {
- // y = plotHeight;
- // }
- if (x > plotWidth) {
- // If this is rendered as a point, just skip drawing it
- // entirely, as we're not dependandt on lineTo'ing to it.
- // See #8197
- if (inst.drawMode === 'points') {
- continue;
- }
- // Having this here will clamp markers and make the angle
- // of the last line wrong. See 9166.
- // x = plotWidth;
- }
- }
- // No markers on out of bounds things.
- // Out of bound things are shown if and only if the next
- // or previous point is inside the rect.
- if (inst.hasMarkers && isXInside) {
- // x = Highcharts.correctFloat(
- // Math.min(Math.max(-1e5, xAxis.translate(
- // x,
- // 0,
- // 0,
- // 0,
- // 1,
- // 0.5,
- // false
- // )), 1e5)
- // );
- if (lastX !== false) {
- series.closestPointRangePx = Math.min(series.closestPointRangePx, Math.abs(x - lastX));
- }
- }
- // If the last _drawn_ point is closer to this point than the
- // threshold, skip it. Shaves off 20-100ms in processing.
- if (!settings.useGPUTranslations &&
- !settings.usePreallocated &&
- (lastX && Math.abs(x - lastX) < cullXThreshold) &&
- (lastY && Math.abs(y - lastY) < cullYThreshold)) {
- if (settings.debug.showSkipSummary) {
- ++skipped;
- }
- continue;
- }
- if (drawAsBar) {
- // maxVal = y;
- minVal = low;
- if (low === false || typeof low === 'undefined') {
- if (y < 0) {
- minVal = y;
- }
- else {
- minVal = 0;
- }
- }
- if (!isRange && !isStacked) {
- minVal = Math.max(threshold === null ? yMin : threshold, // #5268
- yMin); // #8731
- }
- if (!settings.useGPUTranslations) {
- minVal = yAxis.toPixels(minVal, true);
- }
- // Need to add an extra point here
- vertice(x, minVal, 0, 0, pcolor);
- }
- // Do step line if enabled.
- // Draws an additional point at the old Y at the new X.
- // See #6976.
- if (options.step && !firstPoint) {
- vertice(x, lastY, 0, 2, pcolor);
- }
- vertice(x, y, 0, series.type === 'bubble' ? (z || 1) : 2, pcolor);
- // Uncomment this to support color axis.
- // if (caxis) {
- // pcolor = color(caxis.toColor(y)).rgba;
- // inst.colorData.push(color[0] / 255.0);
- // inst.colorData.push(color[1] / 255.0);
- // inst.colorData.push(color[2] / 255.0);
- // inst.colorData.push(color[3]);
- // }
- lastX = x;
- lastY = y;
- hadPoints = true;
- firstPoint = false;
- }
- if (settings.debug.showSkipSummary) {
- console.log('skipped points:', skipped); // eslint-disable-line no-console
- }
- /**
- * @private
- */
- function pushSupplementPoint(point, atStart) {
- if (!settings.useGPUTranslations) {
- inst.skipTranslation = true;
- point.x = xAxis.toPixels(point.x, true);
- point.y = yAxis.toPixels(point.y, true);
- }
- // We should only do this for lines, and we should ignore markers
- // since there's no point here that would have a marker.
- if (atStart) {
- data = [point.x, point.y, 0, 2].concat(data);
- return;
- }
- vertice(point.x, point.y, 0, 2);
- }
- if (!hadPoints &&
- connectNulls !== false &&
- series.drawMode === 'line_strip') {
- if (closestLeft.x < Number.MAX_VALUE) {
- // We actually need to push this *before* the complete buffer.
- pushSupplementPoint(closestLeft, true);
- }
- if (closestRight.x > -Number.MAX_VALUE) {
- pushSupplementPoint(closestRight);
- }
- }
- closeSegment();
- }
- /**
- * Push a series to the renderer
- * If we render the series immediatly, we don't have to loop later
- * @private
- * @param s {Highchart.Series} - the series to push
- */
- function pushSeries(s) {
- if (series.length > 0) {
- // series[series.length - 1].to = data.length;
- if (series[series.length - 1].hasMarkers) {
- series[series.length - 1].markerTo = markerData.length;
- }
- }
- if (settings.debug.timeSeriesProcessing) {
- console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
- }
- var obj = {
- segments: [],
- // from: data.length,
- markerFrom: markerData.length,
- // Push RGBA values to this array to use per. point coloring.
- // It should be 0-padded, so each component should be pushed in
- // succession.
- colorData: [],
- series: s,
- zMin: Number.MAX_VALUE,
- zMax: -Number.MAX_VALUE,
- hasMarkers: s.options.marker ?
- s.options.marker.enabled !== false :
- false,
- showMarkers: true,
- drawMode: {
- 'area': 'lines',
- 'arearange': 'lines',
- 'areaspline': 'line_strip',
- 'column': 'lines',
- 'columnrange': 'lines',
- 'bar': 'lines',
- 'line': 'line_strip',
- 'scatter': 'points',
- 'heatmap': 'triangles',
- 'treemap': 'triangles',
- 'bubble': 'points'
- }[s.type] || 'line_strip'
- };
- if (s.index >= series.length) {
- series.push(obj);
- }
- else {
- series[s.index] = obj;
- }
- // Add the series data to our buffer(s)
- pushSeriesData(s, obj);
- if (settings.debug.timeSeriesProcessing) {
- console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
- }
- }
- /**
- * Flush the renderer.
- * This removes pushed series and vertices.
- * Should be called after clearing and before rendering
- * @private
- */
- function flush() {
- series = [];
- exports.data = data = [];
- markerData = [];
- if (vbuffer) {
- vbuffer.destroy();
- }
- }
- /**
- * Pass x-axis to shader
- * @private
- * @param axis {Highcharts.Axis} - the x-axis
- */
- function setXAxis(axis) {
- if (!shader) {
- return;
- }
- shader.setUniform('xAxisTrans', axis.transA);
- shader.setUniform('xAxisMin', axis.min);
- shader.setUniform('xAxisMinPad', axis.minPixelPadding);
- shader.setUniform('xAxisPointRange', axis.pointRange);
- shader.setUniform('xAxisLen', axis.len);
- shader.setUniform('xAxisPos', axis.pos);
- shader.setUniform('xAxisCVSCoord', (!axis.horiz));
- shader.setUniform('xAxisIsLog', (!!axis.logarithmic));
- shader.setUniform('xAxisReversed', (!!axis.reversed));
- }
- /**
- * Pass y-axis to shader
- * @private
- * @param axis {Highcharts.Axis} - the y-axis
- */
- function setYAxis(axis) {
- if (!shader) {
- return;
- }
- shader.setUniform('yAxisTrans', axis.transA);
- shader.setUniform('yAxisMin', axis.min);
- shader.setUniform('yAxisMinPad', axis.minPixelPadding);
- shader.setUniform('yAxisPointRange', axis.pointRange);
- shader.setUniform('yAxisLen', axis.len);
- shader.setUniform('yAxisPos', axis.pos);
- shader.setUniform('yAxisCVSCoord', (!axis.horiz));
- shader.setUniform('yAxisIsLog', (!!axis.logarithmic));
- shader.setUniform('yAxisReversed', (!!axis.reversed));
- }
- /**
- * Set the translation threshold
- * @private
- * @param has {boolean} - has threshold flag
- * @param translation {Float} - the threshold
- */
- function setThreshold(has, translation) {
- shader.setUniform('hasThreshold', has);
- shader.setUniform('translatedThreshold', translation);
- }
- /**
- * Render the data
- * This renders all pushed series.
- * @private
- */
- function render(chart) {
- if (chart) {
- if (!chart.chartHeight || !chart.chartWidth) {
- // chart.setChartSize();
- }
- width = chart.chartWidth || 800;
- height = chart.chartHeight || 400;
- }
- else {
- return false;
- }
- if (!gl || !width || !height || !shader) {
- return false;
- }
- if (settings.debug.timeRendering) {
- console.time('gl rendering'); // eslint-disable-line no-console
- }
- gl.canvas.width = width;
- gl.canvas.height = height;
- shader.bind();
- gl.viewport(0, 0, width, height);
- shader.setPMatrix(orthoMatrix(width, height));
- if (settings.lineWidth > 1 && !H.isMS) {
- gl.lineWidth(settings.lineWidth);
- }
- vbuffer.build(exports.data, 'aVertexPosition', 4);
- vbuffer.bind();
- shader.setInverted(chart.inverted);
- // Render the series
- series.forEach(function (s, si) {
- var options = s.series.options, shapeOptions = options.marker, sindex, lineWidth = (typeof options.lineWidth !== 'undefined' ?
- options.lineWidth :
- 1), threshold = options.threshold, hasThreshold = isNumber(threshold), yBottom = s.series.yAxis.getThreshold(threshold), translatedThreshold = yBottom, cbuffer, showMarkers = pick(options.marker ? options.marker.enabled : null, s.series.xAxis.isRadial ? true : null, s.series.closestPointRangePx >
- 2 * ((options.marker ?
- options.marker.radius :
- 10) || 10)), fillColor, shapeTexture = textureHandles[(shapeOptions && shapeOptions.symbol) ||
- s.series.symbol] || textureHandles.circle, scolor = [];
- if (s.segments.length === 0 ||
- (s.segmentslength &&
- s.segments[0].from === s.segments[0].to)) {
- return;
- }
- if (shapeTexture.isReady) {
- gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
- shader.setTexture(shapeTexture.handle);
- }
- if (chart.styledMode) {
- fillColor = (s.series.markerGroup &&
- s.series.markerGroup.getStyle('fill'));
- }
- else {
- fillColor =
- (s.drawMode === 'points' && // #14260
- s.series.pointAttribs &&
- s.series.pointAttribs().fill) ||
- s.series.color;
- if (options.colorByPoint) {
- fillColor = s.series.chart.options.colors[si];
- }
- }
- if (s.series.fillOpacity && options.fillOpacity) {
- fillColor = new Color(fillColor).setOpacity(pick(options.fillOpacity, 1.0)).get();
- }
- scolor = color(fillColor).rgba;
- if (!settings.useAlpha) {
- scolor[3] = 1.0;
- }
- // This is very much temporary
- if (s.drawMode === 'lines' &&
- settings.useAlpha &&
- scolor[3] < 1) {
- scolor[3] /= 10;
- }
- // Blending
- if (options.boostBlending === 'add') {
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
- gl.blendEquation(gl.FUNC_ADD);
- }
- else if (options.boostBlending === 'mult' ||
- options.boostBlending === 'multiply') {
- gl.blendFunc(gl.DST_COLOR, gl.ZERO);
- }
- else if (options.boostBlending === 'darken') {
- gl.blendFunc(gl.ONE, gl.ONE);
- gl.blendEquation(gl.FUNC_MIN);
- }
- else {
- // gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- // gl.blendEquation(gl.FUNC_ADD);
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
- }
- shader.reset();
- // If there are entries in the colorData buffer, build and bind it.
- if (s.colorData.length > 0) {
- shader.setUniform('hasColor', 1.0);
- cbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
- cbuffer.build(s.colorData, 'aColor', 4);
- cbuffer.bind();
- }
- // Set series specific uniforms
- shader.setColor(scolor);
- setXAxis(s.series.xAxis);
- setYAxis(s.series.yAxis);
- setThreshold(hasThreshold, translatedThreshold);
- if (s.drawMode === 'points') {
- if (options.marker && isNumber(options.marker.radius)) {
- shader.setPointSize(options.marker.radius * 2.0);
- }
- else {
- shader.setPointSize(1);
- }
- }
- // If set to true, the toPixels translations in the shader
- // is skipped, i.e it's assumed that the value is a pixel coord.
- shader.setSkipTranslation(s.skipTranslation);
- if (s.series.type === 'bubble') {
- shader.setBubbleUniforms(s.series, s.zMin, s.zMax);
- }
- shader.setDrawAsCircle(asCircle[s.series.type] || false);
- // Do the actual rendering
- // If the line width is < 0, skip rendering of the lines. See #7833.
- if (lineWidth > 0 || s.drawMode !== 'line_strip') {
- for (sindex = 0; sindex < s.segments.length; sindex++) {
- // if (s.segments[sindex].from < s.segments[sindex].to) {
- vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, s.drawMode);
- // }
- }
- }
- if (s.hasMarkers && showMarkers) {
- if (options.marker && isNumber(options.marker.radius)) {
- shader.setPointSize(options.marker.radius * 2.0);
- }
- else {
- shader.setPointSize(10);
- }
- shader.setDrawAsCircle(true);
- for (sindex = 0; sindex < s.segments.length; sindex++) {
- // if (s.segments[sindex].from < s.segments[sindex].to) {
- vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, 'POINTS');
- // }
- }
- }
- });
- if (settings.debug.timeRendering) {
- console.timeEnd('gl rendering'); // eslint-disable-line no-console
- }
- if (postRenderCallback) {
- postRenderCallback();
- }
- flush();
- }
- /**
- * Render the data when ready
- * @private
- */
- function renderWhenReady(chart) {
- clear();
- if (chart.renderer.forExport) {
- return render(chart);
- }
- if (isInited) {
- render(chart);
- }
- else {
- setTimeout(function () {
- renderWhenReady(chart);
- }, 1);
- }
- }
- /**
- * Set the viewport size in pixels
- * Creates an orthographic perspective matrix and applies it.
- * @private
- * @param w {Integer} - the width of the viewport
- * @param h {Integer} - the height of the viewport
- */
- function setSize(w, h) {
- // Skip if there's no change, or if we have no valid shader
- if ((width === w && height === h) || !shader) {
- return;
- }
- width = w;
- height = h;
- shader.bind();
- shader.setPMatrix(orthoMatrix(width, height));
- }
- /**
- * Init OpenGL
- * @private
- * @param canvas {HTMLCanvas} - the canvas to render to
- */
- function init(canvas, noFlush) {
- var i = 0, contexts = [
- 'webgl',
- 'experimental-webgl',
- 'moz-webgl',
- 'webkit-3d'
- ];
- isInited = false;
- if (!canvas) {
- return false;
- }
- if (settings.debug.timeSetup) {
- console.time('gl setup'); // eslint-disable-line no-console
- }
- for (; i < contexts.length; i++) {
- gl = canvas.getContext(contexts[i], {
- // premultipliedAlpha: false
- });
- if (gl) {
- break;
- }
- }
- if (gl) {
- if (!noFlush) {
- flush();
- }
- }
- else {
- return false;
- }
- gl.enable(gl.BLEND);
- // gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- gl.disable(gl.DEPTH_TEST);
- // gl.depthMask(gl.FALSE);
- gl.depthFunc(gl.LESS);
- shader = GLShader(gl); // eslint-disable-line new-cap
- if (!shader) {
- // We need to abort, there's no shader context
- return false;
- }
- vbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
- /**
- * @private
- */
- function createTexture(name, fn) {
- var props = {
- isReady: false,
- texture: doc.createElement('canvas'),
- handle: gl.createTexture()
- }, ctx = props.texture.getContext('2d');
- textureHandles[name] = props;
- props.texture.width = 512;
- props.texture.height = 512;
- ctx.mozImageSmoothingEnabled = false;
- ctx.webkitImageSmoothingEnabled = false;
- ctx.msImageSmoothingEnabled = false;
- ctx.imageSmoothingEnabled = false;
- ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
- ctx.fillStyle = '#FFF';
- fn(ctx);
- try {
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, props.handle);
- // gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, props.texture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- // gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- props.isReady = true;
- }
- catch (e) {
- // silent error
- }
- }
- // Circle shape
- createTexture('circle', function (ctx) {
- ctx.beginPath();
- ctx.arc(256, 256, 256, 0, 2 * Math.PI);
- ctx.stroke();
- ctx.fill();
- });
- // Square shape
- createTexture('square', function (ctx) {
- ctx.fillRect(0, 0, 512, 512);
- });
- // Diamond shape
- createTexture('diamond', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(256, 0);
- ctx.lineTo(512, 256);
- ctx.lineTo(256, 512);
- ctx.lineTo(0, 256);
- ctx.lineTo(256, 0);
- ctx.fill();
- });
- // Triangle shape
- createTexture('triangle', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(0, 512);
- ctx.lineTo(256, 0);
- ctx.lineTo(512, 512);
- ctx.lineTo(0, 512);
- ctx.fill();
- });
- // Triangle shape (rotated)
- createTexture('triangle-down', function (ctx) {
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(256, 512);
- ctx.lineTo(512, 0);
- ctx.lineTo(0, 0);
- ctx.fill();
- });
- isInited = true;
- if (settings.debug.timeSetup) {
- console.timeEnd('gl setup'); // eslint-disable-line no-console
- }
- return true;
- }
- /**
- * Check if we have a valid OGL context
- * @private
- * @returns {Boolean} - true if the context is valid
- */
- function valid() {
- return gl !== false;
- }
- /**
- * Check if the renderer has been initialized
- * @private
- * @returns {Boolean} - true if it has, false if not
- */
- function inited() {
- return isInited;
- }
- /**
- * @private
- */
- function destroy() {
- flush();
- vbuffer.destroy();
- shader.destroy();
- if (gl) {
- objectEach(textureHandles, function (texture) {
- if (texture.handle) {
- gl.deleteTexture(texture.handle);
- }
- });
- gl.canvas.width = 1;
- gl.canvas.height = 1;
- }
- }
- // /////////////////////////////////////////////////////////////////////////
- exports = {
- allocateBufferForSingleSeries: allocateBufferForSingleSeries,
- pushSeries: pushSeries,
- setSize: setSize,
- inited: inited,
- setThreshold: setThreshold,
- init: init,
- render: renderWhenReady,
- settings: settings,
- valid: valid,
- clear: clear,
- flush: flush,
- setXAxis: setXAxis,
- setYAxis: setYAxis,
- data: data,
- gl: getGL,
- allocateBuffer: allocateBuffer,
- destroy: destroy,
- setOptions: setOptions
- };
- return exports;
- }
- export default GLRenderer;
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